

Resources are used to improve bases and create new units to get players ahead in the game, but must be balanced appropriately to lower the risk of having funds stolen from other players and to support future upgrades. Resources and resource management will be a familiar concept to any gamer with RTS experience, acting as an integral part of any base-building game. Building construction is also timed, and players begin with only one construction slot that is upgradeable with premium currency.

The Training Center takes time for it to train player units, starting at 5 minutes and increasing exponentially. A common feature of MMORTS games are timers. To access the game’s unit improvement skill tree, for example, players must build a Training Center to make use of the Drill Instructors that act as talent points.

Buildings fall under Resource, Command, Military, Defense, Improvements, and Expansion many of which must be built to unlock features found in the game. Each building has a unique function, categorized by tabs in the build menu. Commanders begin with building structures to create resources and then must maintain those resources to build more structures and units to help attack their foes. Players will spend most of their game time inside their own base, which is central for most of the game’s features. Combines – form alliances with other players to plan massive attacks against your enemies.Three Types of Units – offensive, defensive, and recon.Isometric Graphics – retro, top-down isometric graphics in an apocalyptic scenario.

